[cc]mc | .hd seed$m "set the seed for the rand$m random number generator" 04/27/83 subroutine seed$m (u) untyped u .sp Library: vswtmath (Subsystem mathematical library) .fs The 'seed$m' procedure is used to reset the pseudo-random number generator to a known state. It is called with any 4 byte value which is not equal to 32 bits of zero. The seed can therefore be 4 characters, a long pointer, a long integer, or a real number. If the input is identical to zero then the SWT_MATH_ERROR$ condition is signalled. The condition SWT_MATH_ERROR$ is signalled if there is an argument error. An on-unit can be established to deal with this error; the SWT Math Library contains a default handler named 'err$m' which the user may utilize. 'Seed$m' does not return a value. .im Based on the structure of the 'rand$m' routine; see the source for specific details. .ca Primos signl$ .sa err$m (2), rand$m (2), .br .ul SWT Math Library User's Guide [cc]mc